Who will take the strike if the striker is run out on the last ball of the over?

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With spinners, many of the facing batsmen with try to smash it for six, usually over the spinner's head. Try placing a fielder at deep mid-on or deep mid-off. When the batsman mistimes the shot, the fielder can take a nice, easy catch into the bread basket. Also, place fielders deep if the batsman smashes it elsewhere (e.g., deep square leg, fine leg, point and cover). Don't place all of your fielders near the boundary, scatter some up close near the wicky because the batsman could block some and take easy singles, and, every once an awhile the spinner bowls the perfect ball and the batter nicks the ball to the slips or silly mid-on and that gives you many wickets for your...

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Strikers, also known as forwards and attackers, and formerly inside forwards, are the players on a team in football in the row nearest to the opposing team's goal, who are therefore principally responsible for scoring goals.

Modern team formations usually include one to three strikers; two is most common. Coaches typically field one striker who plays over the shoulder of the last defender (close to the opposing team's goal), and another attacking forward who plays somewhat deeper and assists in making goals as well as scoring.

The centre forward, or an "out-and-out" striker, is normally the principal goal-scorer of a football team. Centre forwards act predominantly as "targets" or the focal point of an attack; it is the duty of the midfield to supply and to assist them to score.

Some centre forwards are goal poachers who work in and around the penalty box to snatch goals and who are sometimes referred to proverbially as a "fox in the box". These strikers are known for...

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Chris Martin netted a second-half equaliser for Fulham at QPR as the west London derby ended in a 1-1 draw.

Martin had an early penalty saved by Alex Smithies but atoned by scoring with 15 minutes remaining at Loftus Road.

Scott Malone's left-wing free-kick was headed out by Grant Hall as far as Tom Cairney, whose shot was diverted into the net by Martin from close range.

Alex Smithies saved a penalty from Fulham striker Chris Martin in the opening 10 minutes

Ryan Manning, who signed a new contract on Friday, was overjoyed after the early goal

QPR: Smithies, Furlong, Onuoha, Lynch, Bidwell, Luongo, Hall, Manning, Wszolek, Sylla (Washington 68), Mackie (Lua Lua 83)

Subs not used: Ingram, Doughty, Ngbakoto, Perch, Shodipo

Goals: Manning 25

Yellow cards: Furlong, Luongo, Manning, Sylla

Fulham: Button, Fredericks (Odoi 45), Kalas, Ream, Malone, McDonald, Johansen, Aluko (Smith 88), Cairney, Piazon (Sessegnon 77),...

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An Explanation of Cricket

Contents

Cricket is a team sport for two teams of eleven players each. A formal game of cricket can last anything from an afternoon to several days.

Although the game play and rules are very different, the basic concept of cricket is similar to that of baseball. Teams bat in successive innings and attempt to score runs, while the opposing team fields and attempts to bring an end to the batting team's innings. After each team has batted an equal number of innings (either one or two, depending on conditions chosen before the game), the team with the most runs wins.

(Note: In cricket-speak, the word "innings" is used for both the plural and the singular. "Inning" is a term used only in baseball.)

Cricket Ball: Hard, cork and string ball, covered with leather. A bit like a baseball (in size and hardness), but the leather covering is thicker and joined in two hemispheres, not in a tennis ball pattern. The seam is thus like an...
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Cricket glossary

By Wikipedia,
the free encyclopedia,

http://en.wikipedia.org/wiki/List_of_cricket_terms

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Cricket is a team sport played between two teams of eleven. It is known for its rich terminology.[1][2][3] Some terms are often thought to be arcane and humorous by those not familiar with the game.[4]

This is a general glossary of the terminology used in the sport of cricket. Where words in a sentence are also defined elsewhere in this article, they appear in italics. Certain aspects of cricket terminology are explained in more detail in cricket statistics and the naming of fielding positions is explained at fielding...

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Cricket explained from an American Viewpoint - PART 1 I'll take a stab at this. As an American, perhaps I can explain in a way more easy to understand to fellow Yanks. In a cricket match, there are two sides with eleven players each. There are two main varieties of cricket, regular cricket and "one-day" cricket. One day cricket is a recent invention and I'll talk about it separately later. The length of a cricket match can be whatever. Generally, the more important the match, the longer. The longest matches are the international ones, where one country pits 11 players against another country. These matches are called "tests" and last five days. They usually play eight to ten hours a day, so it's quite a long game. Scoring is in "runs" like baseball but at a much higher rate. In a test match it's quite common for each side to score over five hundred (!) runs. In a cricket match each side (teams are called "sides") is up twice. The first team bats,...
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Run out is a method of dismissal in the sport of cricket. It is governed by Law 38 of the Laws of cricket.

The rules[edit]

A batsman is out Run out if at any time while the ball is in play no part of his bat or person is grounded behind the popping crease and his wicket is fairly put down by the opposing side.

A batsman may be dismissed Run out whether or not a run is being attempted, even if the delivery is a no ball (i.e. not a fair delivery). There are a number of exceptions to this:

A batsman is not run out if he or his bat had been grounded behind the popping crease, but he subsequently leaves it to avoid injury, when the wicket is put down. A batsman is not run out if the ball has not been touched by a fielder (excluding a helmet worn by a fielder), after the bowler has entered his delivery stride, before the wicket is put down. (Therefore, the bowler may not run out the striker instead of bowling to him. This also means that the non-striker is...
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Disclaimer: Whatever you are going to read here is a complete fiction.

Yeah! How can I forget that day? It was 24th April, 2007. The birthday of the God himself. But that's not the only reason to remember this date. It was on this day, that in MCG, the Indian Cricket Team thrashed Australia by 3 wickets in a true thriller.

I was a child then. But take note, I was not ‘only’ a child, but I was a child prodigy. My superpower of remembering every detail around me enables me, right now, to share with you all the last over of that match.

So, after winning the toss and batting first, the Kangaroos posted a colossal target of 370. Gilchrist’s 149 and Ponting’s 102* had wrecked Indian Bowling Unit.

Responding to the mega-challenge, opening pair of Ganguly-Sehawag was all guns firing. But as always, Sehwag could not persist for long and had his way to pavilion scoring a fast 42.

Then came Captain Dravid but the wall could not stand for long.

And now...

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Learn the touch. Even the best players in the world work on their 'touch' consistently. This is your feel for the ball and your ability to control it quickly first touch. To begin working on other areas of your game, you need to have a great first touch first. Individually, kicking repeatedly against a wall and controlling it (although simple) is extremely effective. However small possession games like 2 Vs 2, 4 Vs 4, or even 1 Vs 1 with small cones as goals using a '2 touch rule' is ideal. In small possession games be as 'creative' as you can. Even if you think it looks stupid, do it. Creativity is the centre of a striker's game. For creativity and effectiveness, you need constant movement from teammates.

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Learn the movement: You always need to be on your toes. Improving speed, strength, and agility. As a striker, it is critical to keep moving (in different directions). As a striker, you must annoy and confuse defenders. Next time you play a game with...

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How runs are scored and teams win a match

Run is a term used in cricket for the basic means of scoring. A single run (known as a "single") is scored when a batsman (known as the "striker") has hit the ball with his/her bat and directed it away from the fielders so that he/she and his/her partner (the "non-striker") are able to run the length (22 yards) of the pitch. Depending on how long it takes the fielding team to recover the ball, the batsmen may run more than once. Each completed run increments the scores of both the team and the striker. The team's total score in the innings is the aggregate of all its batsmen's individual scores plus any extras. To complete a run, both batsmen must ground their bats behind the popping crease at the other end of the pitch. Attempting a run carries a risk factor because either batsman can be run out, and thereby dismissed, if the fielding side can break the wicket with the ball before the batsman has completed the run.

Scoring...

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The Laws of Cricket

The Ball. - 1. Must weigh not less than five ounces and a half, nor more than five ounces and three-quarters. It must measure not less than nine inches, nor more than nine inches and one quarter in circumference. At the beginning of each innings either party may call for a new ball.

The Bat. - 2. Must not exceed four and a quarter inches in the widest part; it must not be more than thirty-eight inches in length.

The Stumps - 3. Must be three in number; twenty-seven inches out of the ground; the bails eight inches in length, the stumps of sufficient and equal thickness to prevent the ball from passing through.

The Bowling Crease - 4. Must be in a line with the stumps; six feet eight inches in length, the stumps in the centre, with a return crease at each end towards the bowler at right angles.

The Popping Crease - 5. Must be four feet from the wicket, and parallel to...

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